![]() At first I disliked it because I felt that it took the skill out of shooting, but as it turned out, this method is pretty effective and saved me the headache of having to time my shots during particularly laggy sequences.īecause you don’t need to tap a “shoot” button (unless you’re playing one of the sniper or machine gunner levels), this allows you to comfortably move and aim about using your thumbs. The default control scheme in Unkilled features an auto-fire mechanic that instantly starts shooting your gun as soon as your crosshairs pan over a zombie. Thanks to Unkilled’s controls though, even with a lower framerate, I was still able to effectively slay zombies. Some areas would run smooth as butter, and others would chug pretty seriously. ![]() On my iPad Mini 2, the framerate fluctuated up and down from level to level. This is Unkilled from Madfinger Games. One of the key selling points that Madfinger Games is reinforcing about the game is the fact that Unkilled features some pretty stellar visuals, and while I wouldn’t say it’s the best looking mobile game I’ve played, it’s certainly an eye-catcher.ĭepending on your device, though, these visuals do come with a bit of a performance hit. Just accept it: these games are here to stay. What I can’t ask you to accept, though, are games that are so bogged down with trying to get you to buy things that it compromises itself in the process. Yeah, it’s another game where you shoot zombies. Visuals come with the occasional performance hit. Outdated microtransaction models in place. ![]()
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